It bravely throws its shurikens of ambition but ends up barely hitting anything. Within the Blade constantly reminds me of many other better games. However these comparisons are always to its detriment. It’s a modern retro experience, full of coin collecting and platforming stages, and maybe the best comparison I can make is to Sabotage Studio’s The Messenger. It feels a little like a fast and ultra-violent Shinobi, or maybe even closer to the recent Katana Zero with a little dash of stealth in the mix. ![]() Within The Blade is a 2D side-scrolling ninja slash-em-up with ambitions of stealth. Real Ninja mind, not Fruit Ninja, or Corporate Ninja. Logo and naming gripes aside, if there’s one thing that has me coming back to viddy games time and time again, it’s Ninja. It’s almost impossible to read the word Blade, and the game ends up looking like it’s now called ‘Within The’. A title and logo change hasn’t helped much because that new logo (see above) really does not do what the designers probably wanted. I assume it was changed due to it being cumbersome and too close to that other series called something like, I don’t know, SHINOBI, which has been around since the late eighties, and was also pretty heavily pixelated. ![]() That name is still all over its Steam page. Let’s start with some fun trivia: Within the Blade was previously titled Pixel Shinobi: Nine Demons of Mamoru – bet you didn’t know that. Within The Blade is a 2D ninja slash-em-up for fans of Katana Zero or The Messenger, but it struggles under the weight of comparison.
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